Wednesday 12 February 2014

Mystical Ground



This game will last for 2 hours, or until common sense deems it finished.

The game follows all rules as listed under Terrain and Deployment -


http://johnsgreathall.blogspot.co.uk/2014/02/terrain-and-deployment.html


At the start of each of your turns, before the Orders phase begins,


you will score 1SP if you control the terrain piece closest to your deployment area

(on the left of the board as you look at it),


you will score 2SP if you control the terrain piece in the centre of the table

(in the middle of the board as you look at it ),


you will score 3SP if you control the terrain piece furthest from your deployment area

(on the right of the board as you look at it).


To control a terrain piece the following 2 points must both be in effect -


1 - You must have a unit with all of it's models completely within that terrain piece.
      That unit must be contain at least 3 models.


2 - There must be NO enemy figures in that terrain piece.
      Enemy figures that are partially in the terrain piece will stop you controlling the piece.


At the end of the game, the player with the most SP scored wins the game.

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